Tuesday, July 1, 2014

Introduction to the Campaign




++++++++ EMERGENCY TRANSMISSION - GRADE MXVIII


++++++++ From: Dietrick Armengarde, Rogue Trader, Captain of the Dies Suberbia
++++++++ Via astropath - beacon: ERROR
++++++++ Countersignal: ERROR


By the Light of the most Hallowed God Emperor of Mankind, Aegis of Terra, Infinite in Wisdom, Unwavering in Resolve and Purifier of all that is Vile.


I, Dietrick Armengarde, humbly requests assistance from any fellow soul devoted to the Emperor’s will. My proud frigate Dies Superbia has suffered crippling damage due to a tremendous storm in the Warp which has left us stranded in an unidentified sector of the galaxy.


Initial damage reports suggest that all engines, 34% of the internal power sources, the shuttle bay and 89% of all crew compartments has suffered damages irreparable at our current status. Casualty reports suggest that our Void Master Isabellia Volgota, Master Navigator Khryyn Kortemptis and 67% of all members of the Astropathic Choirs has perished. Life support-systems are still fully operational, praised be His name, as well as our Shadowmind M.03 pattern Auspex and the internal Vox network. The Geller Field remains intact as well, else we might have suffered a fate worse than a thousand deaths. Arch Militant Solomon Gascaard is currently quelling the last of the internal riots along with 56% of all remaining men in Internal Security.


Our instruments, though thricely blessed by the servants of the Omnissiah, has yet to determine our galactic coordinates. Visual observation can confirm that we are locked in orbit around an unknown planet in a field of debris consisting of asteroids, wrecks of ships and even parts that can only be identified as from a city. Heavy warp phenomenon can still be observed, and multiple tendrils of debris seems to trail along the planet.  Our velocity seems equal to that of the planet below. Visual observation of the planets reveals a heavy, writhing blanket of grey clouds which gives only hint of the ruined cityscape below. My Prime Astropath Erzurum Krim has given me reports that would give pause to any Emperor-fearing member of the Imperium; the planets surface does not seem to be metaphysically stable. Krim’s reports state that at least three major changes has occurred during our time in orbit, estimated to a terran week. The changes seem to have replaced a swath charred city ruins, with a surface the size of a small continent, with a vast ocean of emerald water. Other changes seems to be occurring at a smaller scale, where parts of a once glorious Imperial Hive has been twisted and replaced with horrid bio-structures. Whether these changes are actual pieces of planets or an illusion by the Dark powers still remains to be explored, but Emperor help any imperial citizen with the most ill of luck to be stranded on a place like this. Initial auspex scans have already begun to discern signs of life and faint calls from vox casters, but also signatures that are not imperial and some that certainly do not belong to anything remotely human.


I have given the planet the temporary designation Maelstrom Congeria. By the most holy light of the Astronomican we look for guidance. Lead our saviors to us, and let the Aegis of Mankind allow us to survive until this time is nigh.


The Emperor protects.





Introduction



Welcome to the tale of Maelstrom Congeris, a campaign where you will enter as a kill team consisting of a small band of individuals to brave the ever shifting landscape of madness. The role your team can be plentifold. Are they the scattered survivors of individuals caught in a warp storm and spirited away along with the very city they fought for? Are they bloodthirsty raiders to fall upon the planet, preying upon the scattered beings of the planet? Or are their purpose and means of arrival still shrouded in mystery, along with their intentions to set their feet upon this twisting worldscape? No matter which path that has been chosen for them, they must fight through dangerous engagements with the other inhabitants (willing or not) to gain power, lost artefacts, ancient technologies or simply the way to escape this planet that the Emperor forgot. As the campaign progresses the team will rally more survivors or find more comrades among the ruins, all to better their chances of succeeding with their agenda.


The narrative of the story will be presented from the point of view of Dietrick Armengards, a poor Rogue Trader stranded in orbit. With his ship crippled and his auspex as one of the few tools at his disposal he can’t do more than watch as the event unfold on the planet below, for better or for naught. Our little part of the story takes place in one of the vast cityscapes of the planet, among ruins of races untold. Here both treasure and traps hide among the shades of ruined buildings and charred temples.





The campaign uses the fan-made rules for Kill Team and the adjoining Campaign rules. All rules can be found here: http://heralds-of-ruin.blogspot.co.uk/p/kill-team-rules.html
However, there will be the following exception to the rules:

Kill Team Rules
  • The optional injury rules will be used. However, the the table for rolling for injury will be replaced with a table where 1-3 result that the model i Stunned and 4-6 that the model is removed as a casualty.


Kill Team Campaign Rules
  • You will not be available to upgrade the base freely. At the beginning, you will only be able to buy the Forward Base upgrade. Further upgrades will be made available as the campaign progresses.
  • You will not be able to look for Legendary Weapons; These will be special missions announced by the campaign moderator.
  • The optional rules for transport vehicles will NOT be used. Therefore the Vehicle Hangar base upgrade cannot be bought.
  • The rules for legendary heroes will NOT be used.


At the beginning of the Campaign, each player will submit a copy of their force roster to the campaign moderator. The players are then free to play games versus each other at their leisure. After each game, the players will roll for injured models, note the amount of requisition points and renown earned and spend it as they see fit. The final changes shall then be sent to the campaign moderator. There will be a limit that a player may earn a maximum of 40 requisition point and 5 renown each week. You will of course be able to play more games if you want, but these will not give you any requisition points or renown. However, a player will not lose any models after a game where he could not gain any Requisition Points. All models automatically recover after the game has been played. The game does count towards the total number of wins or losses of your team (see below)


The games are played along the standard missions found in the Kill Team Rules. At certain times, the campaign moderator will announce special missions that will be available for a limited time. These can give special rewards, like unique upgrades or legendary weapons. The moderator will also announce when new levels of base upgrades are available.

The moderator will keep track of the numbers of wins and losses for each team, as this will help to shape the narrative and the conclusion of the campaign.


All the rules and restrictions may be subject to changes during the campaign.

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